/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | CoreProfileEngine.cpp | 252 gl.glGetUniformLocation(m_geometryDrawState.program, "projection"); in getGeometryDrawState() 254 gl.glGetUniformLocation(m_geometryDrawState.program, "modelview"); in getGeometryDrawState() 256 gl.glGetUniformLocation(m_geometryDrawState.program, "modelview_invtr"); in getGeometryDrawState() 258 gl.glGetUniformLocation(m_geometryDrawState.program, "texture_matrix"); in getGeometryDrawState() 260 gl.glGetUniformLocation(m_geometryDrawState.program, "tex_sampler"); in getGeometryDrawState() 262 gl.glGetUniformLocation(m_geometryDrawState.program, "tex_cube_sampler"); in getGeometryDrawState() 265 gl.glGetUniformLocation(m_geometryDrawState.program, "enable_textures"); in getGeometryDrawState() 267 gl.glGetUniformLocation(m_geometryDrawState.program, "enable_lighting"); in getGeometryDrawState() 269 gl.glGetUniformLocation(m_geometryDrawState.program, "enable_rescale_normal"); in getGeometryDrawState() 271 gl.glGetUniformLocation(m_geometryDrawState.program, "enable_normalize"); in getGeometryDrawState() [all …]
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/hardware/google/gfxstream/host/gl/ |
D | TextureDraw.cpp | 226 mAlpha = s_gles2.glGetUniformLocation(mProgram, "alpha"); in TextureDraw() 227 mComposeMode = s_gles2.glGetUniformLocation(mProgram, "composeMode"); in TextureDraw() 228 mColor = s_gles2.glGetUniformLocation(mProgram, "color"); in TextureDraw() 229 mCoordTranslation = s_gles2.glGetUniformLocation(mProgram, "coordTranslation"); in TextureDraw() 230 mCoordScale = s_gles2.glGetUniformLocation(mProgram, "coordScale"); in TextureDraw() 231 mScaleSlot = s_gles2.glGetUniformLocation(mProgram, "scale"); in TextureDraw() 232 mTranslationSlot = s_gles2.glGetUniformLocation(mProgram, "translation"); in TextureDraw() 233 mTextureSlot = s_gles2.glGetUniformLocation(mProgram, "tex"); in TextureDraw()
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D | YUVConverter.cpp | 787 mUniformLocYWidthCutoff = s_gles2.glGetUniformLocation(mProgram, "uYWidthCutoff"); in createYUVGLShader() 788 mUniformLocUVWidthCutoff = s_gles2.glGetUniformLocation(mProgram, "uUVWidthCutoff"); in createYUVGLShader() 789 mUniformLocSamplerY = s_gles2.glGetUniformLocation(mProgram, "uSamplerY"); in createYUVGLShader() 790 mUniformLocSamplerU = s_gles2.glGetUniformLocation(mProgram, "uSamplerU"); in createYUVGLShader() 791 mUniformLocSamplerV = s_gles2.glGetUniformLocation(mProgram, "uSamplerV"); in createYUVGLShader()
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D | TextureResize.cpp | 213 fb->uTexture = s_gles2.glGetUniformLocation(fb->program, "uTexture"); in attachShaders() 481 s_gles2.glGetUniformLocation(mProgram, "texSampler"); in GenericResizer()
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/hardware/libhardware/tests/hwc/ |
D | test-arrows.c | 103 uTexture = glGetUniformLocation(pgm, "uTexture"); in prepare() 104 uTransform = glGetUniformLocation(pgm, "uTransform"); in prepare() 105 uAnim = glGetUniformLocation(pgm, "uAnim"); in prepare()
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/hardware/google/gfxstream/host/tests/ |
D | HelloTriangleImp.cpp | 60 mTransformLoc = gl->glGetUniformLocation(program, "transform"); in initialize()
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D | GLSnapshotPrograms_unittest.cpp | 231 gl->glGetUniformLocation(m_program_name, unif.name.data()); in getProgramState() 242 GLuint indexedLocation = gl->glGetUniformLocation( in getProgramState() 399 gl->glGetUniformLocation(m_program_name, "testFloatMat"); in TEST_F() 408 gl->glGetUniformLocation(m_program_name, "testInts"); in TEST_F()
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D | SampleApplication.cpp | 400 GLint samplerLoc = gl->glGetUniformLocation(blitProgram, "tex"); in drawWorker()
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D | FrameBuffer_unittest.cpp | 604 GLint transformLoc = gl->glGetUniformLocation(program, "transform"); in TEST_F()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | ProgramData.cpp | 136 GLint location = dispatcher.glGetUniformLocation(ProgramName, name); in getUniformValue() 467 GLint hostLoc = dispatcher.glGetUniformLocation( in restore() 475 GLint location = dispatcher.glGetUniformLocation( in restore() 1143 int hostLoc = dispatcher.glGetUniformLocation(ProgramName, in initGuestUniformLocForKey() 1169 int hostLoc = dispatcher.glGetUniformLocation(ProgramName, in initGuestUniformLocForKey() 1191 dispatcher.glGetUniformLocation(ProgramName, uniName); in getGuestUniformLocation() 1212 int hostLoc = dispatcher.glGetUniformLocation(ProgramName, in getGuestUniformLocation() 1222 return dispatcher.glGetUniformLocation( in getGuestUniformLocation()
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/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndGlTests.cpp | 402 GLint transformUniformLocation = mGl->glGetUniformLocation(program, "transform"); in TEST_P() 540 GLint textureUniformLoc = mGl->glGetUniformLocation(program, "uTexture"); in TEST_P() 544 GLint multiplierUniformLoc = mGl->glGetUniformLocation(program, "uMultiplier"); in TEST_P() 678 GLint textureUniformLoc = mGl->glGetUniformLocation(program, "uTexture"); in TEST_P() 682 GLint multiplierUniformLoc = mGl->glGetUniformLocation(program, "uMultiplier"); in TEST_P()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 87 {"glGetUniformLocation", (void*)glGetUniformLocation},
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D | gl2_client_context.h | 89 glGetUniformLocation_client_proc_t glGetUniformLocation; member
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D | gl2_client_context.cpp | 89 …glGetUniformLocation = (glGetUniformLocation_client_proc_t) getProc("glGetUniformLocation", userDa… in initDispatchByName()
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 403 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 411 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_only.entries | 66 int glGetUniformLocation(GLuint program, const GLchar* name);
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D | gles2_only_dispatch_logging_wrappers.impl | 310 DISPATCH_DEBUG_LOG("glGetUniformLocation(program:%d, name:%p)", program, name);
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D | gles12tr_internal.entries | 165 GLint glGetUniformLocation( GLuint program, const GLchar* name);
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles2_only_static_translator_namespaced_header.h | 69 GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name);
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D | gles2_only_functions.h | 69 X(int, glGetUniformLocation, (GLuint program, const GLchar* name), (program, name)) \
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 116 glGetUniformLocation_dec_server_proc_t glGetUniformLocation; member
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D | GLESv2Decoder.cpp | 222 OVERRIDE_DEC(glGetUniformLocation) in initGL() 1016 SNAPSHOT_PROGRAM_CALL_RET(GLint, glGetUniformLocation, (void* self, GLuint program, const GLchar* …
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D | gles2_server_context.cpp | 89 …glGetUniformLocation = (glGetUniformLocation_dec_server_proc_t) getProc("glGetUniformLocation", us… in initDispatchByName()
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/hardware/google/gfxstream/codegen/gles2/ |
D | gles2.attrib | 267 #int glGetUniformLocation(GLuint program, GLchar *name) 268 glGetUniformLocation 1255 glGetUniformLocation
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