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Searched refs:glIsShader (Results 1 – 25 of 35) sorted by relevance

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/hardware/google/gfxstream/host/tests/
DGLSnapshotShaders_unittest.cpp69 EXPECT_EQ(GL_FALSE, gl->glIsShader(m_shader_name)); in defaultStateCheck()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h97 {"glIsShader", (void*)glIsShader},
Dgl2_client_context.h99 glIsShader_client_proc_t glIsShader; member
Dgl2_client_context.cpp99 glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData); in initDispatchByName()
Dgl2_entry.cpp94 GLboolean glIsShader(GLuint shader);
986 GLboolean glIsShader(GLuint shader) in glIsShader() function
989 return ctx->glIsShader(ctx, shader); in glIsShader()
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles2_only.entries10 GLboolean glIsShader(GLuint shader);
Dgles2_only_dispatch_logging_wrappers.impl30 DISPATCH_DEBUG_LOG("glIsShader(shader:%d)", shader);
Dgles12tr_internal.entries177 GLboolean glIsShader( GLuint shader);
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles2_only_static_translator_namespaced_header.h13 GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader);
Dgles2_only_functions.h13 X(GLboolean, glIsShader, (GLuint shader), (shader)) \
Dgles12tr_internal.h179 X(GLboolean, glIsShader, (GLuint shader), (shader)) \
/hardware/google/gfxstream/host/gl/gles2_dec/
Dgles2_server_context.h128 glIsShader_dec_server_proc_t glIsShader; member
DGLESv2Decoder.cpp208 OVERRIDE_DEC(glIsShader) in initGL()
992 return ctx->glIsShader(shader); in s_glIsShader()
Dgles2_server_context.cpp99 glIsShader = (glIsShader_dec_server_proc_t) getProc("glIsShader", userData); in initDispatchByName()
/hardware/google/gfxstream/include/GLES2/
Dgl2.h612 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
/hardware/google/gfxstream/guest/mesa/include/GLES2/
Dgl2.h593 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
/hardware/google/gfxstream/common/opengl/include/GLES2/
Dgl2.h593 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
Dgl31.h463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
/hardware/google/gfxstream/include/GLES3/
Dgl3.h463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
Dgl31.h463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
/hardware/google/gfxstream/codegen/gles2/
Dgles2.attrib80 glIsShader
Dgles2.in91 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
/hardware/google/gfxstream/common/detector/
DGlesFuncs.h211 X(GLboolean, glIsShader, (GLuint shader), (shader)) \
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h593 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);

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