Searched refs:glShadeModel (Results 1 – 24 of 24) sorted by relevance
/hardware/google/gfxstream/guest/GLESv1_enc/ |
D | gl_ftable.h | 136 {"glShadeModel", (void*)glShadeModel},
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D | gl_client_context.h | 138 glShadeModel_client_proc_t glShadeModel; member
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D | gl_client_context.cpp | 138 glShadeModel = (glShadeModel_client_proc_t) getProc("glShadeModel", userData); in initDispatchByName()
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D | gl_entry.cpp | 133 void glShadeModel(GLenum mode); 1063 void glShadeModel(GLenum mode) in glShadeModel() function 1066 ctx->glShadeModel(ctx, mode); in glShadeModel()
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D | gl_enc.cpp | 9055 this->glShadeModel = &glShadeModel_enc; in gl_encoder_context_t()
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/hardware/google/gfxstream/host/gl/gles1_dec/ |
D | gles1_server_context.h | 142 glShadeModel_server_proc_t glShadeModel; member
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D | gles1_server_context.cpp | 138 glShadeModel = (glShadeModel_server_proc_t) getProc("glShadeModel", userData); in initDispatchByName()
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D | gles1_dec.cpp | 2599 this->glShadeModel(var_mode); in decode()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles1_only.entries | 60 void glShadeModel(GLenum mode);
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D | gles1_only_dispatch_logging_wrappers.impl | 275 DISPATCH_DEBUG_LOG("glShadeModel(mode:0x%X)", mode);
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D | gles12tr_internal.entries | 256 void glShadeModel( GLenum mode);
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles1_only_static_translator_namespaced_header.h | 62 GL_APICALL void GL_APIENTRY glShadeModel(GLenum mode);
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D | gles1_only_functions.h | 62 X(void, glShadeModel, (GLenum mode), (mode)) \
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D | gles12tr_internal.h | 258 X(void, glShadeModel, (GLenum mode), (mode)) \
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/hardware/google/gfxstream/common/opengl/include/GLES/ |
D | gl.h | 721 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
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/hardware/google/gfxstream/guest/mesa/include/GLES/ |
D | gl.h | 511 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
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/hardware/google/gfxstream/include/GLES/ |
D | gl.h | 721 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | GLEScmContext.cpp | 358 dispatcher.glShadeModel(mShadeModel); in postLoadRestoreCtx() 918 dispatcher().glShadeModel(mode); in shadeModel()
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D | GLEScmImp.cpp | 1864 GL_API void GL_APIENTRY glShadeModel( GLenum mode ) { in glShadeModel() function
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/hardware/google/gfxstream/codegen/gles1/ |
D | gles1.in | 126 GL_ENTRY(void, glShadeModel, GLenum mode)
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/hardware/google/gfxstream/common/detector/ |
D | GlesFuncs.h | 155 X(void, glShadeModel, (GLenum mode), (mode)) \
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/hardware/google/gfxstream/guest/mesa/include/GL/ |
D | gl.h | 1147 GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
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/hardware/google/gfxstream/host/apigen-codec-common/GL/ |
D | gl.h | 1185 GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
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D | gl_mangle.h | 1626 #define glShadeModel MANGLE(ShadeModel) macro
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