Searched refs:glTexFormat (Results 1 – 1 of 1) sorted by relevance
289 GLenum glTexFormat = GL_RGBA, glTexTarget = GL_TEXTURE_2D; in createPbufferSurface() local292 glTexFormat = GL_RGB; in createPbufferSurface()295 glTexFormat = GL_RGBA; in createPbufferSurface()303 ? nsCreatePBuffer(glTexTarget, glTexFormat, maxMipmap, in createPbufferSurface()