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Searched refs:glTexParameteri (Results 1 – 25 of 75) sorted by relevance

123

/hardware/google/gfxstream/host/gl/
DTextureResize.cpp256 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
257 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
258 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
259 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
263 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mTextureFilteringMode);
264 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mTextureFilteringMode);
265 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
266 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
397 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in resize()
398 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in resize()
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DColorBufferGl.cpp265 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create()
266 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in create()
267 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in create()
268 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in create()
271 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); in create()
272 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE); in create()
284 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create()
285 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create()
286 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in create()
287 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in create()
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DTextureDraw.cpp401 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in drawImpl()
402 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in drawImpl()
/hardware/qcom/sm8150/display/gpu_tonemapper/
DEGLImageBuffer.cpp129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture()
130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture()
131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture()
132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture()
Dglengine.cpp144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
163 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load1DTexture()
164 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load1DTexture()
165 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load1DTexture()
166 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load1DTexture()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
DEGLImageBuffer.cpp129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture()
130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture()
131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture()
132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture()
Dglengine.cpp144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
163 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load1DTexture()
164 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load1DTexture()
165 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load1DTexture()
166 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load1DTexture()
/hardware/qcom/display/msm8998/gpu_tonemapper/
DEGLImageBuffer.cpp129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture()
130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture()
131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture()
132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture()
Dglengine.cpp165 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
166 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
167 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
168 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
169 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
184 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load1DTexture()
185 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load1DTexture()
186 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load1DTexture()
187 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load1DTexture()
/hardware/qcom/display/msm8909/gpu_tonemapper/
DEGLImageBuffer.cpp129 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture()
130 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture()
131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture()
132 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture()
Dglengine.cpp144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
163 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load1DTexture()
164 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load1DTexture()
165 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load1DTexture()
166 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load1DTexture()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
163 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load1DTexture()
164 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load1DTexture()
165 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load1DTexture()
166 GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load1DTexture()
DEGLImageBuffer.cpp128 GL(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in bindAsTexture()
129 GL(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in bindAsTexture()
130 GL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in bindAsTexture()
131 GL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in bindAsTexture()
/hardware/libhardware/tests/hwc/
Dtest-arrows.c112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in prepare()
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in prepare()
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in prepare()
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in prepare()
/hardware/google/gfxstream/host/tests/
DGLSnapshotTextures_unittest.cpp376 gl->glTexParameteri(m_state.target, GL_TEXTURE_MIN_FILTER, in stateChange()
378 gl->glTexParameteri(m_state.target, GL_TEXTURE_MAG_FILTER, in stateChange()
380 gl->glTexParameteri(m_state.target, GL_TEXTURE_WRAP_S, m_state.wrapS); in stateChange()
381 gl->glTexParameteri(m_state.target, GL_TEXTURE_WRAP_T, m_state.wrapT); in stateChange()
DTextureDraw_unittest.cpp69 gl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TestTextureDrawBasic()
128 gl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TestTextureDrawLayer()
DSampleApplication.cpp447 gl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in drawWorker()
448 gl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in drawWorker()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2441 dispatcher().glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, swz.toRed); in prepareCoreProfileEmulatedTexture()
2442 dispatcher().glTexParameteri(target, GL_TEXTURE_SWIZZLE_G, swz.toGreen); in prepareCoreProfileEmulatedTexture()
2443 dispatcher().glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, swz.toBlue); in prepareCoreProfileEmulatedTexture()
2444 dispatcher().glTexParameteri(target, GL_TEXTURE_SWIZZLE_A, swz.toAlpha); in prepareCoreProfileEmulatedTexture()
2663 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, swz.toRed); in copyTexImageWithEmulation()
2664 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, swz.toGreen); in copyTexImageWithEmulation()
2665 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, swz.toBlue); in copyTexImageWithEmulation()
2666 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, swz.toAlpha); in copyTexImageWithEmulation()
2668 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in copyTexImageWithEmulation()
2669 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in copyTexImageWithEmulation()
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DFramebufferData.cpp578 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in validate()
579 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in validate()
580 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in validate()
581 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); in validate()
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndGlTests.cpp485 mGl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
486 mGl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
622 mGl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
623 mGl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
/hardware/google/gfxstream/guest/GLESv1_enc/
Dgl_ftable.h146 {"glTexParameteri", (void*)glTexParameteri},
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h119 {"glTexParameteri", (void*)glTexParameteri},
/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in initialize()
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles_common_for_gles1.entries73 void glTexParameteri(GLenum target, GLenum pname, GLint param);
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in initialize()

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