/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | CoreProfileEngine.cpp | 762 gl.glUniform1i(samplerLoc, i); in drawTexOES() 814 gl.glUniform1i(m_geometryDrawState.enableTextureLoc, in preDrawTextureUnitEmulation() 818 gl.glUniform1i(m_geometryDrawState.textureSamplerLoc, currTextureUnit * 2); in preDrawTextureUnitEmulation() 819 gl.glUniform1i(m_geometryDrawState.textureCubeSamplerLoc, currTextureUnit * 2 + 1); in preDrawTextureUnitEmulation() 833 gl.glUniform1i(m_geometryDrawState.enableTextureLoc, 1); in preDrawTextureUnitEmulation() 834 gl.glUniform1i(m_geometryDrawState.enableReflectionMapLoc, 1); in preDrawTextureUnitEmulation() 836 gl.glUniform1i(m_geometryDrawState.enableReflectionMapLoc, 0); in preDrawTextureUnitEmulation() 845 gl.glUniform1i(m_geometryDrawState.textureFormatLoc, texData->internalFormat); in preDrawTextureUnitEmulation() 847 gl.glUniform1i(m_geometryDrawState.textureFormatLoc, GL_RGBA); in preDrawTextureUnitEmulation() 850 gl.glUniform1i(m_geometryDrawState.enableLightingLoc, 0); in preDrawTextureUnitEmulation() [all …]
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/hardware/google/gfxstream/host/gl/ |
D | TextureDraw.cpp | 237 s_gles2.glUniform1i(mComposeMode, 2); in TextureDraw() 334 s_gles2.glUniform1i(mTextureSlot, 0); in drawImpl() 566 s_gles2.glUniform1i(mComposeMode, 2); in preDrawLayer() 568 s_gles2.glUniform1i(mTextureSlot, 0); in preDrawLayer() 586 s_gles2.glUniform1i(mComposeMode, layer.composeMode); in drawLayer() 675 s_gles2.glUniform1i(mComposeMode, HWC2_COMPOSITION_DEVICE); in drawLayer() 687 s_gles2.glUniform1i(mComposeMode, HWC2_COMPOSITION_DEVICE); in cleanupForDrawLayer()
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D | TextureResize.cpp | 399 s_gles2.glUniform1i(mFBWidth.uTexture, 0); in resize() 418 s_gles2.glUniform1i(mFBHeight.uTexture, 0); in resize() 584 s_gles2.glUniform1i(mInputUniformLocation, 0); in draw()
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D | YUVConverter.cpp | 839 s_gles2.glUniform1i(uniformLocYSampler, 0); in doYUVConversionDraw() 840 s_gles2.glUniform1i(uniformLocUSampler, 1); in doYUVConversionDraw() 841 s_gles2.glUniform1i(uniformLocVSampler, 2); in doYUVConversionDraw()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 124 {"glUniform1i", (void*)glUniform1i},
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D | gl2_client_context.h | 126 glUniform1i_client_proc_t glUniform1i; member
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D | gl2_client_context.cpp | 126 glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData); in initDispatchByName()
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/hardware/libhardware/tests/hwc/ |
D | test-arrows.c | 132 glUniform1i(uTexture, 0); in render()
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 404 glUniform1i(sampler, 0); in renderImageToScreen()
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 412 glUniform1i(sampler, 0); in renderImageToScreen()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_only.entries | 27 void glUniform1i(GLint location, GLint x);
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D | gles2_only_dispatch_logging_wrappers.impl | 115 DISPATCH_DEBUG_LOG("glUniform1i(location:%d, x:%d)", location, x);
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D | gles12tr_internal.entries | 293 void glUniform1i( GLint location, GLint x);
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/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndGlTests.cpp | 592 mGl->glUniform1i(textureUniformLoc, 0); in TEST_P() 730 mGl->glUniform1i(textureUniformLoc, 0); in TEST_P()
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles2_only_static_translator_namespaced_header.h | 30 GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x);
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D | gles2_only_functions.h | 30 X(void, glUniform1i, (GLint location, GLint x), (location, x)) \
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/hardware/google/gfxstream/host/tests/ |
D | SampleApplication.cpp | 429 gl->glUniform1i(samplerLoc, 0); in drawWorker()
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 157 glUniform1i_server_proc_t glUniform1i; member
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D | gles2_server_context.cpp | 126 glUniform1i = (glUniform1i_server_proc_t) getProc("glUniform1i", userData); in initDispatchByName()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | GLEScontext.cpp | 2712 gl.glUniform1i(m_textureEmulationSamplerLoc, texUnit - GL_TEXTURE0); in copyTexImageWithEmulation() 3021 gl.glUniform1i(m_blitState.samplerLoc, m_activeTexture); in blitFromReadBufferToTextureFlipped() 3147 gl.glUniform1i(m_blitState.samplerLoc, m_activeTexture); in blitFromReadBufferToEGLImage()
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/hardware/google/gfxstream/include/GLES2/ |
D | gl2.h | 639 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
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/hardware/google/gfxstream/guest/mesa/include/GLES2/ |
D | gl2.h | 620 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
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/hardware/google/gfxstream/common/opengl/include/GLES2/ |
D | gl2.h | 620 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
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/hardware/google/gfxstream/common/opengl/include/GLES3/ |
D | gl3.h | 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
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/hardware/google/gfxstream/include/GLES3/ |
D | gl3.h | 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
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