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Searched refs:glUniform1i (Results 1 – 25 of 44) sorted by relevance

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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.cpp762 gl.glUniform1i(samplerLoc, i); in drawTexOES()
814 gl.glUniform1i(m_geometryDrawState.enableTextureLoc, in preDrawTextureUnitEmulation()
818 gl.glUniform1i(m_geometryDrawState.textureSamplerLoc, currTextureUnit * 2); in preDrawTextureUnitEmulation()
819 gl.glUniform1i(m_geometryDrawState.textureCubeSamplerLoc, currTextureUnit * 2 + 1); in preDrawTextureUnitEmulation()
833 gl.glUniform1i(m_geometryDrawState.enableTextureLoc, 1); in preDrawTextureUnitEmulation()
834 gl.glUniform1i(m_geometryDrawState.enableReflectionMapLoc, 1); in preDrawTextureUnitEmulation()
836 gl.glUniform1i(m_geometryDrawState.enableReflectionMapLoc, 0); in preDrawTextureUnitEmulation()
845 gl.glUniform1i(m_geometryDrawState.textureFormatLoc, texData->internalFormat); in preDrawTextureUnitEmulation()
847 gl.glUniform1i(m_geometryDrawState.textureFormatLoc, GL_RGBA); in preDrawTextureUnitEmulation()
850 gl.glUniform1i(m_geometryDrawState.enableLightingLoc, 0); in preDrawTextureUnitEmulation()
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/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp237 s_gles2.glUniform1i(mComposeMode, 2); in TextureDraw()
334 s_gles2.glUniform1i(mTextureSlot, 0); in drawImpl()
566 s_gles2.glUniform1i(mComposeMode, 2); in preDrawLayer()
568 s_gles2.glUniform1i(mTextureSlot, 0); in preDrawLayer()
586 s_gles2.glUniform1i(mComposeMode, layer.composeMode); in drawLayer()
675 s_gles2.glUniform1i(mComposeMode, HWC2_COMPOSITION_DEVICE); in drawLayer()
687 s_gles2.glUniform1i(mComposeMode, HWC2_COMPOSITION_DEVICE); in cleanupForDrawLayer()
DTextureResize.cpp399 s_gles2.glUniform1i(mFBWidth.uTexture, 0); in resize()
418 s_gles2.glUniform1i(mFBHeight.uTexture, 0); in resize()
584 s_gles2.glUniform1i(mInputUniformLocation, 0); in draw()
DYUVConverter.cpp839 s_gles2.glUniform1i(uniformLocYSampler, 0); in doYUVConversionDraw()
840 s_gles2.glUniform1i(uniformLocUSampler, 1); in doYUVConversionDraw()
841 s_gles2.glUniform1i(uniformLocVSampler, 2); in doYUVConversionDraw()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h124 {"glUniform1i", (void*)glUniform1i},
Dgl2_client_context.h126 glUniform1i_client_proc_t glUniform1i; member
Dgl2_client_context.cpp126 glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData); in initDispatchByName()
/hardware/libhardware/tests/hwc/
Dtest-arrows.c132 glUniform1i(uTexture, 0); in render()
/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp404 glUniform1i(sampler, 0); in renderImageToScreen()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp412 glUniform1i(sampler, 0); in renderImageToScreen()
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles2_only.entries27 void glUniform1i(GLint location, GLint x);
Dgles2_only_dispatch_logging_wrappers.impl115 DISPATCH_DEBUG_LOG("glUniform1i(location:%d, x:%d)", location, x);
Dgles12tr_internal.entries293 void glUniform1i( GLint location, GLint x);
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndGlTests.cpp592 mGl->glUniform1i(textureUniformLoc, 0); in TEST_P()
730 mGl->glUniform1i(textureUniformLoc, 0); in TEST_P()
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles2_only_static_translator_namespaced_header.h30 GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x);
Dgles2_only_functions.h30 X(void, glUniform1i, (GLint location, GLint x), (location, x)) \
/hardware/google/gfxstream/host/tests/
DSampleApplication.cpp429 gl->glUniform1i(samplerLoc, 0); in drawWorker()
/hardware/google/gfxstream/host/gl/gles2_dec/
Dgles2_server_context.h157 glUniform1i_server_proc_t glUniform1i; member
Dgles2_server_context.cpp126 glUniform1i = (glUniform1i_server_proc_t) getProc("glUniform1i", userData); in initDispatchByName()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2712 gl.glUniform1i(m_textureEmulationSamplerLoc, texUnit - GL_TEXTURE0); in copyTexImageWithEmulation()
3021 gl.glUniform1i(m_blitState.samplerLoc, m_activeTexture); in blitFromReadBufferToTextureFlipped()
3147 gl.glUniform1i(m_blitState.samplerLoc, m_activeTexture); in blitFromReadBufferToEGLImage()
/hardware/google/gfxstream/include/GLES2/
Dgl2.h639 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
/hardware/google/gfxstream/guest/mesa/include/GLES2/
Dgl2.h620 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
/hardware/google/gfxstream/common/opengl/include/GLES2/
Dgl2.h620 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
/hardware/google/gfxstream/include/GLES3/
Dgl3.h490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);

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