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Searched refs:glUnmapBuffer (Results 1 – 25 of 35) sorted by relevance

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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLESbuffer.cpp98 bool success = dispatcher.glUnmapBuffer(GL_ARRAY_BUFFER); in onSave()
DTextureUtils.cpp379 mCtx->dispatcher().glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); in ~ScopedFetchUnpackData()
/hardware/google/gfxstream/host/gl/
DReadbackWorkerGl.cpp234 s_gles2.glUnmapBuffer(GL_COPY_READ_BUFFER); in getPixels()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h217 {"glUnmapBuffer", (void*)glUnmapBuffer},
Dgl2_client_context.h226 glUnmapBuffer_client_proc_t glUnmapBuffer; member
Dgl2_client_context.cpp226 glUnmapBuffer = (glUnmapBuffer_client_proc_t) getProc("glUnmapBuffer", userData); in initDispatchByName()
Dgl2_entry.cpp221 GLboolean glUnmapBuffer(GLenum target);
1754 GLboolean glUnmapBuffer(GLenum target) in glUnmapBuffer() function
1757 return ctx->glUnmapBuffer(ctx, target); in glUnmapBuffer()
/hardware/google/gfxstream/host/gl/gles2_dec/
DGLESv2Decoder.cpp382 ctx->glUnmapBuffer(target); in s_glMapBufferRangeAEMU()
405 *out_res = ctx->glUnmapBuffer(target); in s_glUnmapBufferAEMU()
425 ctx->glUnmapBuffer(target); in s_glMapBufferRangeDMA()
449 *out_res = ctx->glUnmapBuffer(target); in s_glUnmapBufferDMA()
496 res = ctx->glUnmapBuffer(target); in s_glUnmapBufferDirect()
519 ctx->glUnmapBuffer(target); in s_glFlushMappedBufferRangeAEMU()
Dgles2_server_context.h265 glUnmapBuffer_server_proc_t glUnmapBuffer; member
Dgles2_server_context.cpp226 glUnmapBuffer = (glUnmapBuffer_server_proc_t) getProc("glUnmapBuffer", userData); in initDispatchByName()
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndGlTests.cpp216 mGl->glUnmapBuffer(GL_ARRAY_BUFFER); in TEST_P()
227 mGl->glUnmapBuffer(GL_ARRAY_BUFFER); in TEST_P()
/hardware/google/gfxstream/codegen/gles2/
Dgles2.in245 GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
250 ## It seems we can use glUnmapBuffer and glFlushMappedBufferRange as synchronization points
252 ## glMapBufferRange / glUnmapBuffer:
262 ## glUnmapBuffer... | |
266 ## | | glUnmapBuffer
Dgles2.attrib666 glUnmapBuffer
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles3_only.entries20 GLboolean glUnmapBuffer(GLenum target);
Dgles3_only_dispatch_logging_wrappers.impl35 DISPATCH_DEBUG_LOG("glUnmapBuffer(target:0x%X)", target);
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles3_only_static_translator_namespaced_header.h16 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target);
Dgles3_only_functions.h16 X(GLboolean, glUnmapBuffer, (GLenum target), (target)) \
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv30Imp.cpp30 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) { in glUnmapBuffer() function
33 GLboolean glUnmapBufferRET = ctx->dispatcher().glUnmapBuffer(target); in glUnmapBuffer()
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
Dgl31.h843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
/hardware/google/gfxstream/include/GLES3/
Dgl3.h843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
Dgl31.h843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
/hardware/google/gfxstream/common/detector/
DGlesFuncs.h292 X(GLboolean, glUnmapBuffer, (GLenum target), (target)) \
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h1095 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
Dgl31.h1095 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);

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