/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | GLESbuffer.cpp | 98 bool success = dispatcher.glUnmapBuffer(GL_ARRAY_BUFFER); in onSave()
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D | TextureUtils.cpp | 379 mCtx->dispatcher().glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); in ~ScopedFetchUnpackData()
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/hardware/google/gfxstream/host/gl/ |
D | ReadbackWorkerGl.cpp | 234 s_gles2.glUnmapBuffer(GL_COPY_READ_BUFFER); in getPixels()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 217 {"glUnmapBuffer", (void*)glUnmapBuffer},
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D | gl2_client_context.h | 226 glUnmapBuffer_client_proc_t glUnmapBuffer; member
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D | gl2_client_context.cpp | 226 glUnmapBuffer = (glUnmapBuffer_client_proc_t) getProc("glUnmapBuffer", userData); in initDispatchByName()
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D | gl2_entry.cpp | 221 GLboolean glUnmapBuffer(GLenum target); 1754 GLboolean glUnmapBuffer(GLenum target) in glUnmapBuffer() function 1757 return ctx->glUnmapBuffer(ctx, target); in glUnmapBuffer()
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | GLESv2Decoder.cpp | 382 ctx->glUnmapBuffer(target); in s_glMapBufferRangeAEMU() 405 *out_res = ctx->glUnmapBuffer(target); in s_glUnmapBufferAEMU() 425 ctx->glUnmapBuffer(target); in s_glMapBufferRangeDMA() 449 *out_res = ctx->glUnmapBuffer(target); in s_glUnmapBufferDMA() 496 res = ctx->glUnmapBuffer(target); in s_glUnmapBufferDirect() 519 ctx->glUnmapBuffer(target); in s_glFlushMappedBufferRangeAEMU()
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D | gles2_server_context.h | 265 glUnmapBuffer_server_proc_t glUnmapBuffer; member
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D | gles2_server_context.cpp | 226 glUnmapBuffer = (glUnmapBuffer_server_proc_t) getProc("glUnmapBuffer", userData); in initDispatchByName()
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/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndGlTests.cpp | 216 mGl->glUnmapBuffer(GL_ARRAY_BUFFER); in TEST_P() 227 mGl->glUnmapBuffer(GL_ARRAY_BUFFER); in TEST_P()
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/hardware/google/gfxstream/codegen/gles2/ |
D | gles2.in | 245 GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target) 250 ## It seems we can use glUnmapBuffer and glFlushMappedBufferRange as synchronization points 252 ## glMapBufferRange / glUnmapBuffer: 262 ## glUnmapBuffer... | | 266 ## | | glUnmapBuffer
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D | gles2.attrib | 666 glUnmapBuffer
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles3_only.entries | 20 GLboolean glUnmapBuffer(GLenum target);
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D | gles3_only_dispatch_logging_wrappers.impl | 35 DISPATCH_DEBUG_LOG("glUnmapBuffer(target:0x%X)", target);
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles3_only_static_translator_namespaced_header.h | 16 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target);
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D | gles3_only_functions.h | 16 X(GLboolean, glUnmapBuffer, (GLenum target), (target)) \
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv30Imp.cpp | 30 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) { in glUnmapBuffer() function 33 GLboolean glUnmapBufferRET = ctx->dispatcher().glUnmapBuffer(target); in glUnmapBuffer()
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/hardware/google/gfxstream/common/opengl/include/GLES3/ |
D | gl3.h | 843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
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D | gl31.h | 843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
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/hardware/google/gfxstream/include/GLES3/ |
D | gl3.h | 843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
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D | gl31.h | 843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
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/hardware/google/gfxstream/common/detector/ |
D | GlesFuncs.h | 292 X(GLboolean, glUnmapBuffer, (GLenum target), (target)) \
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/hardware/google/gfxstream/guest/mesa/include/GLES3/ |
D | gl3.h | 1095 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
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D | gl31.h | 1095 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
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