Searched refs:globalRenderBufferName (Results 1 – 1 of 1) sorted by relevance
710 GLuint globalRenderBufferName = renderbuffer; in glBindRenderbuffer() local712 globalRenderBufferName = ctx->shareGroup()->getGlobalName( in glBindRenderbuffer()715 if(!globalRenderBufferName){ in glBindRenderbuffer()723 globalRenderBufferName = ctx->shareGroup()->getGlobalName( in glBindRenderbuffer()731 ctx->dispatcher().glBindRenderbuffer(target,globalRenderBufferName); in glBindRenderbuffer()