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Searched refs:groupPushed (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/
DDebugGl.cpp39 bool groupPushed = false; in ScopedDebugGroup() local
43 groupPushed = s_gles2.glGetError() == GL_NO_ERROR; in ScopedDebugGroup()
45 if (s_gles2.glPushDebugGroup && !groupPushed) { in ScopedDebugGroup()
47 groupPushed = s_gles2.glGetError() == GL_NO_ERROR; in ScopedDebugGroup()