Searched refs:groupPushed (Results 1 – 1 of 1) sorted by relevance
39 bool groupPushed = false; in ScopedDebugGroup() local43 groupPushed = s_gles2.glGetError() == GL_NO_ERROR; in ScopedDebugGroup()45 if (s_gles2.glPushDebugGroup && !groupPushed) { in ScopedDebugGroup()47 groupPushed = s_gles2.glGetError() == GL_NO_ERROR; in ScopedDebugGroup()