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Searched refs:hasCubePosY (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DTextureSharedData.h47 bool hasCubePosY; member
DGLClientState.cpp1503 tex->hasCubePosY = false; in addTextureRec()
1658 texrec->hasCubePosY = true; in addTextureCubeMapImage()
1678 texrec->hasCubePosY = true; in setBoundTextureImmutableFormat()
1703 texrec->hasCubePosY && in isBoundTextureComplete()