Searched refs:hasStorage (Results 1 – 8 of 8) sorted by relevance
42 hasStorage(false), in TextureData()59 bool hasStorage; variable
40 hasStorage = stream->getByte(); in TextureData()68 stream->putByte(hasStorage); in onSave()
43 bool hasStorage; member
1035 return rec->hasStorage; in isTextureWithStorage()1498 tex->hasStorage = false; in addTextureRec()1582 texrec->hasStorage = true; in setBoundTextureDims()1697 if (!texrec->hasStorage) return true; in isBoundTextureComplete()
687 if (!texData->hasStorage) { in glGetTexLevelParameterfv()723 if (!texData->hasStorage) { in glGetTexLevelParameteriv()
1113 texData->hasStorage = true; in glCompressedTexImage3D()
1009 texData->hasStorage = true; in s_glInitTexImage2D()1067 texData->hasStorage = true; in s_glInitTexImage3D()
678 texData->hasStorage = true; in s_glInitTexImage2D()