Searched refs:hostActiveTexture (Results 1 – 1 of 1) sorted by relevance
2257 GLenum hostActiveTexture = origActiveTexture; in updateHostTexture2DBindingsFromProgramData() local2267 hostActiveTexture = GL_TEXTURE0 + samplerVal; in updateHostTexture2DBindingsFromProgramData()2271 if (hostActiveTexture != origActiveTexture) { in updateHostTexture2DBindingsFromProgramData()