Searched refs:hostInternalFormat (Results 1 – 3 of 3) sorted by relevance
34 hostInternalFormat = stream->getBe32(); in RenderbufferData()50 stream->putBe32(hostInternalFormat); in onSave()61 if (hostInternalFormat != GL_NONE) { in restore()62 dispatcher.glRenderbufferStorage(GL_RENDERBUFFER, hostInternalFormat, in restore()
49 GLenum hostInternalFormat = GL_NONE; variable
3410 rbData->hostInternalFormat = internal; in sPrepareRenderbufferStorage()