Searched refs:interactive (Results 1 – 11 of 11) sorted by relevance
25 * system entering interactive state (that is, the system is awake27 * display and touchscreen enabled) or non-interactive state (the29 * non-interactive state may be entered after a period of36 * system to low-power sleep state when entering non-interactive38 * interactive state. When low-power suspend state is allowed, the42 * This function can be called to enter non-interactive state after44 * interactive state prior to turning on the screen.46 * @param interactive is true when the system is transitioning to an47 * interactive state and false when transitioning to a48 * non-interactive state.[all …]
41 Return<void> Power::setInteractive(bool interactive) { in setInteractive() argument43 mModule->setInteractive(mModule, interactive ? 1 : 0); in setInteractive()
44 Return<void> setInteractive(bool interactive) override;
32 Rasterization has been the dominant method to produce interactive graphics,34 viable option for interactive rendering.
61 Rasterization has been the dominant method to produce interactive graphics,63 viable option for interactive rendering.
69 Rasterization has been the dominant method to produce interactive graphics,71 viable option for interactive rendering.
751 /** Barring for mobile-originated internet or other interactive data */
580 /** Device was in an interactive state when the event was intercepted */
451 * device remains locked in a non-interactive state (dozing). This behavior
3211 Useful for non-interactive tasks.
26 Early interactive computer graphics supported texture operations on