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Searched refs:isAttached (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DProgramData.h82 bool isAttached(GLuint shader) const;
DProgramData.cpp710 bool ProgramData::isAttached(GLuint shader) const { in isAttached() function in ProgramData
DGLESv2Imp.cpp1521 SET_ERROR_IF(!programData->isAttached(shader),GL_INVALID_OPERATION); in glDetachShader()