Searched refs:isAttached (Results 1 – 3 of 3) sorted by relevance
82 bool isAttached(GLuint shader) const;
710 bool ProgramData::isAttached(GLuint shader) const { in isAttached() function in ProgramData
1521 SET_ERROR_IF(!programData->isAttached(shader),GL_INVALID_OPERATION); in glDetachShader()