Searched refs:isCubeMapTarget (Results 1 – 3 of 3) sorted by relevance
71 bool isCubeMapTarget(GLenum target);
2828 …SET_ERROR_IF(GLESv2Validation::isCubeMapTarget(target) && width > max_cube_map_texture_size, GL_IN… in s_glTexImage2D()2829 …SET_ERROR_IF(GLESv2Validation::isCubeMapTarget(target) && height > max_cube_map_texture_size, GL_I… in s_glTexImage2D()2830 SET_ERROR_IF(GLESv2Validation::isCubeMapTarget(target) && (width != height), GL_INVALID_VALUE); in s_glTexImage2D()2904 SET_ERROR_IF(GLESv2Validation::isCubeMapTarget(target) && in s_glTexSubImage2D()2974 …SET_ERROR_IF(GLESv2Validation::isCubeMapTarget(target) && width > max_cube_map_texture_size, GL_IN… in s_glCopyTexImage2D()2975 …SET_ERROR_IF(GLESv2Validation::isCubeMapTarget(target) && height > max_cube_map_texture_size, GL_I… in s_glCopyTexImage2D()2976 SET_ERROR_IF(GLESv2Validation::isCubeMapTarget(target) && (width != height), GL_INVALID_VALUE); in s_glCopyTexImage2D()3236 …SET_ERROR_IF(GLESv2Validation::isCubeMapTarget(textarget) && !state->isTextureCubeMap(texture), GL… in s_glFramebufferTexture2D()3237 …SET_ERROR_IF(!GLESv2Validation::isCubeMapTarget(textarget) && state->isTextureCubeMap(texture), GL… in s_glFramebufferTexture2D()6277 …SET_ERROR_IF(GLESv2Validation::isCubeMapTarget(target) && width > max_cube_map_texture_size, GL_IN… in s_glCopyTexSubImage2D()[all …]
1088 bool isCubeMapTarget(GLenum target) { in isCubeMapTarget() function