Searched refs:isFinished (Results 1 – 2 of 2) sorted by relevance
57 bool isFinished() const { return mFinished.load(std::memory_order_relaxed); } in isFinished() function
246 return c->renderThread()->isFinished(); in createRenderChannel()252 if (mLoaderRenderThread && mLoaderRenderThread->isFinished()) { in createRenderChannel()