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Searched refs:isLowMem (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DSaveableTexture.cpp653 bool isLowMem = true; in onSave() local
655 auto saveTex = [this, stream, numLevels, &dispatcher, isLowMem]( in onSave()
746 if (isLowMem) { in onSave()
830 m_isDirty = false || isLowMem; in onSave()