Searched refs:lightModel (Results 1 – 1 of 1) sorted by relevance
916 const auto& lightModel = mCtx->getLightModelInfo(); in setupLighting() local918 gl.glUniform4fv(m_geometryDrawState.lightModelSceneAmbientLoc, 1, lightModel.color); in setupLighting()919 gl.glUniform1i(m_geometryDrawState.lightModelTwoSidedLoc, lightModel.twoSided); in setupLighting()