Searched refs:lightModelTwoSidedLoc (Results 1 – 2 of 2) sorted by relevance
73 GLint lightModelTwoSidedLoc; member
297 m_geometryDrawState.lightModelTwoSidedLoc = in getGeometryDrawState()919 gl.glUniform1i(m_geometryDrawState.lightModelTwoSidedLoc, lightModel.twoSided); in setupLighting()