Searched refs:lightPositionsLoc (Results 1 – 2 of 2) sorted by relevance
79 GLint lightPositionsLoc; member
308 m_geometryDrawState.lightPositionsLoc = in getGeometryDrawState()942 …gl.glUniform4fv(m_geometryDrawState.lightPositionsLoc, GLEScmContext::kMaxLights, m_lightingBuffer… in setupLighting()