/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/ |
D | VK_EXT_pipeline_library_group_handles.adoc | 14 and handles are guaranteed to remain bitwise identical when linked into other pipelines. 20 …pipeline libraries are compiled in isolation, and later, pipelines can be linked rapidly on-demand. 21 Based on the relevant materials that are active in a scene, a ray tracing pipeline can be linked th… 41 This is problematic since fully linked pipelines must include a ray generation shader stage. Forcin… 64 …on time and there are no differences in querying group handles from a library or a linked pipeline. 67 Group indices work as-if the pipeline was already fully linked. 69 Note that invariance is not relevant for linked pipelines that are created without `VK_PIPELINE_CRE… 70 These pipelines cannot be linked into any other pipelines, so the question of invariance does not e… 120 The downside of this approach is that we cannot easily remove pipelines once linked.
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D | VK_EXT_graphics_pipeline_library.adoc | 105 These pipeline libraries can be linked together to form a final executable. 106 Ray pipelines were relatively straightforward as only shaders are linked, 170 the final linked pipeline. 205 other dynamic states are ignored and play no part in linked pipelines. 207 state, those states must match exactly when linked together. 349 Libraries can be linked into other libraries recursively while there are 350 still state blobs that can be linked together. 356 linked libraries, plus those defined by 387 specified on all pipeline libraries that are being linked together. 391 If the application created the final linked pipeline with pipeline layouts [all …]
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D | VK_EXT_shader_object.adoc | 48 …ing pipeline binaries directly bindable without needing to be explicitly linked into a pipeline ob… 52 …ries is still roughly on par with the overhead of binding a single (monolithic or linked) pipeline. 64 …ader stage. `VkShaderEXT` objects may be created either independently or linked with other `VkShad… 76 …ly be linked together. Linking allows the implementation to perform cross-stage optimizations base… 78 Though a set of linked shaders may perform anywhere between the same to substantially better than e… 116 To specify that shaders should be linked, include the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in… 127 …t match. This also means that only shaders created with the same `codeType` may be linked together. 165 …ed with `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` then all shaders that were linked to that shader mus… 367 Later at draw time, the application binds the linked vertex and fragment shaders forming a complete… 665 === RESOLVED: Should there be some kind of shader program object to represent a set of linked shade… [all …]
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D | VK_EXT_extended_dynamic_state3.adoc | 24 and potentially remove the need to create and bind linked monolithic pipeline objects at all. 35 …ture as much pipeline state as possible and lay a foundation for potentially doing away with linked
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D | VK_EXT_pipeline_protected_access.adoc | 151 The linked pipeline could not be considered protected in that case, as parts of
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/hardware/qcom/sm8150p/gps/android/utils/ |
D | battery_listener.cpp | 163 auto linked = mHealth->linkToDeath(this, 0 /* cookie */); in init() local 164 if (!linked.isOk() || linked == false) { in init() 165 ALOGE("Transaction error in linking to HealthHAL death: %s", linked.description().c_str()); in init()
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/hardware/qcom/sm7150/gps/android/utils/ |
D | battery_listener.cpp | 167 auto linked = mHealth->linkToDeath(this, 0 /* cookie */); in init() local 168 if (!linked.isOk() || linked == false) { in init() 170 linked.description().c_str()); in init()
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/hardware/qcom/sm7250/gps/android/utils/ |
D | battery_listener.cpp | 169 auto linked = mHealth->linkToDeath(this, 0 /* cookie */); in init() local 170 if (!linked.isOk() || linked == false) { in init() 172 linked.description().c_str()); in init()
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/hardware/qcom/sm8150/gps/android/utils/ |
D | battery_listener.cpp | 169 auto linked = mHealth->linkToDeath(this, 0 /* cookie */); in init() local 170 if (!linked.isOk() || linked == false) { in init() 172 linked.description().c_str()); in init()
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 164 GLint linked = 0; in buildShaderProgram() local 165 glGetProgramiv(program, GL_LINK_STATUS, &linked); in buildShaderProgram() 166 if (!linked) { in buildShaderProgram()
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/hardware/interfaces/health/aidl/default/ |
D | Health.cpp | 36 LinkedCallback* linked = reinterpret_cast<LinkedCallback*>(cookie); in OnCallbackDiedWrapped() local 37 linked->OnCallbackDied(); in OnCallbackDiedWrapped() 41 LinkedCallback* linked = reinterpret_cast<LinkedCallback*>(cookie); in onCallbackUnlinked() local 42 delete linked; in onCallbackUnlinked()
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/hardware/google/camera/common/apex_update_listener/ |
D | Android.bp | 2 // kept to a minimum so that it can be statically linked into both rlsservice
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 160 GLint linked = 0; in buildShaderProgram() local 161 glGetProgramiv(program, GL_LINK_STATUS, &linked); in buildShaderProgram() 162 if (!linked) { in buildShaderProgram()
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/ |
D | VK_KHR_pipeline_library.adoc | 19 defines a set of shaders and shader groups which can be linked into other
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D | VK_EXT_shader_object.adoc | 58 Create linked pair of vertex and fragment shaders. 122 Later, during command buffer recording, bind the linked shaders and draw. 141 // Bind linked shaders 294 Later, during command buffer recording, bind the linked shaders in different
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D | VK_EXT_pipeline_library_group_handles.adoc | 25 linked into different pipelines in an incremental way.
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D | VK_KHR_display_swapchain.adoc | 62 linked list of alternating structures, and the pname:pSwapchains out
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/hardware/google/pixel/thermal/utils/ |
D | powerhal_helper.cpp | 97 auto linked = AIBinder_linkToDeath(power_hal_ext_aidl_->asBinder().get(), in connect() local 100 if (linked != STATUS_OK) { in connect()
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/hardware/google/pixel/usb/ |
D | UsbOverheatEvent.cpp | 227 auto linked = AIBinder_linkToDeath(thermal_aidl_service->asBinder().get(), in connectAidlThermalService() local 229 if (linked != STATUS_OK) { in connectAidlThermalService()
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/hardware/interfaces/tests/msgq/1.0/default/ |
D | Android.bp | 97 // Allow dlsym'ing self for statically linked passthrough implementations
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/hardware/interfaces/audio/ |
D | README.md | 71 - `1.0` — note that versions of CAP are not linked to the versions
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/scripts/asciidoctor-chunker/ |
D | README.md | 23 - 2018/7/11 Locally linked files with `link` and `script` tags with relative paths are copied to t… 33 1. Copies the local images and linked files (with `link`, `script` and `img` tags) whose paths are …
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/hardware/interfaces/neuralnetworks/utils/ |
D | README.md | 123 * Service death is handled using `AIBinder_DeathRecipient` object which is linked to an interface
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/ |
D | pipelines.adoc | 955 info, as opposed to subsets linked from pipeline libraries. 1732 a linked library is static or dynamic; this is set and unchangeable when the 1740 Any linked library that has dynamic state enabled that same dynamic state 1741 must: also be enabled in all the other linked libraries to which that 1756 If different subsets are linked together with pipeline layouts created with 1758 effective pipeline layout is effectively the union of the linked pipeline 4335 state>> or include that state in a linked pipeline library 4345 shader state>> or include that state in a linked pipeline library 4420 shader state>> or include those states in linked pipeline libraries 4435 shader state>> or include those states in linked pipeline libraries [all …]
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D | shaders.adoc | 44 Shaders may: be compiled and linked into pipeline objects as described in 54 optionally: be linked with one or more other stages. 531 linked to all other shaders created in the same flink:vkCreateShadersEXT 749 When binding linked shaders, an application may: bind them in any 751 that were created linked together do not need to be bound in the same
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