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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv31Imp.cpp107 GLint linkstatus = GL_FALSE; in glCreateShaderProgramv() local
109 ctx->dispatcher().glGetProgramiv(glCreateShaderProgramvRET, GL_LINK_STATUS, &linkstatus); in glCreateShaderProgramv()
115 progdata->setHostLinkStatus(linkstatus); in glCreateShaderProgramv()