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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp4062 GLint localCurrentProgram = 0; in s_unUseCurrentProgram() local
4063 glGetIntegerv(GL_CURRENT_PROGRAM, &localCurrentProgram); in s_unUseCurrentProgram()
4064 if (!localCurrentProgram) return; in s_unUseCurrentProgram()
4067 NamedObjectType::SHADER_OR_PROGRAM, localCurrentProgram); in s_unUseCurrentProgram()
4072 s_detachShader(ctx, localCurrentProgram, in s_unUseCurrentProgram()
4074 s_detachShader(ctx, localCurrentProgram, in s_unUseCurrentProgram()
4076 s_detachShader(ctx, localCurrentProgram, in s_unUseCurrentProgram()
4079 localCurrentProgram); in s_unUseCurrentProgram()