Searched refs:localCurrentProgram (Results 1 – 1 of 1) sorted by relevance
4062 GLint localCurrentProgram = 0; in s_unUseCurrentProgram() local4063 glGetIntegerv(GL_CURRENT_PROGRAM, &localCurrentProgram); in s_unUseCurrentProgram()4064 if (!localCurrentProgram) return; in s_unUseCurrentProgram()4067 NamedObjectType::SHADER_OR_PROGRAM, localCurrentProgram); in s_unUseCurrentProgram()4072 s_detachShader(ctx, localCurrentProgram, in s_unUseCurrentProgram()4074 s_detachShader(ctx, localCurrentProgram, in s_unUseCurrentProgram()4076 s_detachShader(ctx, localCurrentProgram, in s_unUseCurrentProgram()4079 localCurrentProgram); in s_unUseCurrentProgram()