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Searched refs:localTexName (Results 1 – 10 of 10) sorted by relevance

/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles_extensions_dispatch_logging_wrappers.impl249 GLuint glGetGlobalTexName_dispatchLoggingWrapper(GLuint localTexName) {
250 DISPATCH_DEBUG_LOG("glGetGlobalTexName(localTexName:%d)", localTexName);
251 return GLDispatch::glGetGlobalTexName_underlying(localTexName);
Dgles_extensions.entries69 GLuint glGetGlobalTexName(GLuint localTexName);
Dgles_extensions_for_gles1.entries70 GLuint glGetGlobalTexName(GLuint localTexName);
Dgles_extensions_for_gles2.entries70 GLuint glGetGlobalTexName(GLuint localTexName);
Dgles1_stubbed_in_translator_namespace.entries59 GLuint glGetGlobalTexName(GLuint localTexName);
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles_extensions_functions.h57 X(GLuint, glGetGlobalTexName, (GLuint localTexName), (localTexName)) \
Dgles_extensions_for_gles1_static_translator_namespaced_header.h57 GL_APICALL GLuint GL_APIENTRY glGetGlobalTexName(GLuint localTexName);
Dgles_extensions_for_gles2_static_translator_namespaced_header.h57 GL_APICALL GLuint GL_APIENTRY glGetGlobalTexName(GLuint localTexName);
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmImp.cpp492 ObjectLocalName localTexName = ctx->getTextureLocalName(target,texture); in glBindTexture()
494 GLuint globalTextureName = localTexName; in glBindTexture()
497 NamedObjectType::TEXTURE, localTexName); in glBindTexture()
500 ctx->shareGroup()->genName(NamedObjectType::TEXTURE, localTexName); in glBindTexture()
502 NamedObjectType::TEXTURE, localTexName); in glBindTexture()
505 TextureData* texData = getTextureData(localTexName); in glBindTexture()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp749 ObjectLocalName localTexName = ctx->getTextureLocalName(target,texture); in glBindTexture() local
750 GLuint globalTextureName = localTexName; in glBindTexture()
753 NamedObjectType::TEXTURE, localTexName); in glBindTexture()
756 ctx->shareGroup()->genName(NamedObjectType::TEXTURE, localTexName); in glBindTexture()
758 NamedObjectType::TEXTURE, localTexName); in glBindTexture()
761 TextureData* texData = getTextureData(localTexName); in glBindTexture()