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Searched refs:lots (Results 1 – 8 of 8) sorted by relevance

/hardware/interfaces/tests/bar/1.0/default/
DBar.cpp76 Return<void> Bar::haveAGooberArray(const hidl_array<Goober, 20> &lots) { in haveAGooberArray() argument
77 return mFoo->haveAGooberArray(lots); in haveAGooberArray()
DBar.h46 …virtual Return<void> haveAGooberArray(const hidl_array<IFoo::Goober, 20 /* 20 */>& lots) override;
/hardware/interfaces/tests/foo/1.0/default/
DFoo.h43 …virtual Return<void> haveAGooberArray(const hidl_array<IFoo::Goober, 20 /* 20 */>& lots) override;
/hardware/interfaces/tests/foo/1.0/
DIFoo.hal192 haveAGooberArray(Goober[20] lots);
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_NV_device_generated_commands.adoc286 changes for drawing lots of objects, we reduced the amount of state
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/
DBUILD.adoc295 This script is necessarily heuristic, since it is dealing with lots of
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_shader_object.adoc680 For already pipeline-friendly applications with lots of static state this could serve as a "gentler…
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/katex/
Dkatex.mjs4727 defineSymbol(text$1, main, spacing, "\u00a0", "~"); // There are lots of symbols which are the same…