Searched refs:lvlHeight (Results 1 – 1 of 1) sorted by relevance
972 GLsizei lvlHeight = texData->height >> level; in glCompressedTexSubImage2D() local974 if (texData->height && !lvlHeight) lvlHeight = 1; in glCompressedTexSubImage2D()976 … SET_ERROR_IF((height % 4) && ((yoffset + height) != (GLsizei)lvlHeight), GL_INVALID_OPERATION); in glCompressedTexSubImage2D()