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Searched refs:mCompressedFormat (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/vulkan/emulated_textures/
DGpuDecompressionPipeline.cpp177 mCompressedFormat(compressedFormat), in GpuDecompressionPipeline()
182 string_VkFormat(mCompressedFormat), string_VkImageType(imageType), in GpuDecompressionPipeline()
187 const ShaderData* shaderData = getDecompressionShader(mCompressedFormat, mImageType); in initialize()
190 string_VkFormat(mCompressedFormat), string_VkImageType(mImageType)); in initialize()
DCompressedImageInfo.cpp233 : mCompressedFormat(createInfo.format), in CompressedImageInfo()
234 mOutputFormat(getOutputFormat(mCompressedFormat)), in CompressedImageInfo()
235 mCompressedMipmapsFormat(getCompressedMipmapsFormat(mCompressedFormat)), in CompressedImageInfo()
239 mBlock(getBlockSize(mCompressedFormat)), in CompressedImageInfo()
362 bool CompressedImageInfo::isEtc2() const { return gfxstream::vk::isEtc2(mCompressedFormat); } in isEtc2()
364 bool CompressedImageInfo::isAstc() const { return gfxstream::vk::isAstc(mCompressedFormat); } in isAstc()
659 mDecompPipeline = mPipelineManager->get(mCompressedFormat, mImageType); in initializeDecompressionPipeline()
746 .compFormat = (uint32_t)mCompressedFormat, in decompress()
752 switch (mCompressedFormat) { in decompress()
DGpuDecompressionPipeline.h78 VkFormat mCompressedFormat; variable
DCompressedImageInfo.h150 VkFormat mCompressedFormat = VK_FORMAT_UNDEFINED; variable