Searched refs:mCompressedFormat (Results 1 – 4 of 4) sorted by relevance
/hardware/google/gfxstream/host/vulkan/emulated_textures/ |
D | GpuDecompressionPipeline.cpp | 177 mCompressedFormat(compressedFormat), in GpuDecompressionPipeline() 182 string_VkFormat(mCompressedFormat), string_VkImageType(imageType), in GpuDecompressionPipeline() 187 const ShaderData* shaderData = getDecompressionShader(mCompressedFormat, mImageType); in initialize() 190 string_VkFormat(mCompressedFormat), string_VkImageType(mImageType)); in initialize()
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D | CompressedImageInfo.cpp | 233 : mCompressedFormat(createInfo.format), in CompressedImageInfo() 234 mOutputFormat(getOutputFormat(mCompressedFormat)), in CompressedImageInfo() 235 mCompressedMipmapsFormat(getCompressedMipmapsFormat(mCompressedFormat)), in CompressedImageInfo() 239 mBlock(getBlockSize(mCompressedFormat)), in CompressedImageInfo() 362 bool CompressedImageInfo::isEtc2() const { return gfxstream::vk::isEtc2(mCompressedFormat); } in isEtc2() 364 bool CompressedImageInfo::isAstc() const { return gfxstream::vk::isAstc(mCompressedFormat); } in isAstc() 659 mDecompPipeline = mPipelineManager->get(mCompressedFormat, mImageType); in initializeDecompressionPipeline() 746 .compFormat = (uint32_t)mCompressedFormat, in decompress() 752 switch (mCompressedFormat) { in decompress()
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D | GpuDecompressionPipeline.h | 78 VkFormat mCompressedFormat; variable
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D | CompressedImageInfo.h | 150 VkFormat mCompressedFormat = VK_FORMAT_UNDEFINED; variable
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