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Searched refs:mDecompPipeline (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/vulkan/emulated_textures/
DCompressedImageInfo.cpp659 mDecompPipeline = mPipelineManager->get(mCompressedFormat, mImageType); in initializeDecompressionPipeline()
660 if (mDecompPipeline == nullptr) { in initializeDecompressionPipeline()
683 std::vector<VkDescriptorSetLayout> layouts(mMipLevels, mDecompPipeline->descriptorSetLayout()); in initializeDecompressionPipeline()
741 mDecompPipeline->pipeline()); in decompress()
748 vk->vkCmdPushConstants(commandBuffer, mDecompPipeline->pipelineLayout(), in decompress()
770 vk->vkCmdPushConstants(commandBuffer, mDecompPipeline->pipelineLayout(), in decompress()
777 mDecompPipeline->pipelineLayout(), 0, 1, in decompress()
DCompressedImageInfo.h180 GpuDecompressionPipeline* mDecompPipeline = nullptr; variable