Searched refs:mFillFence (Results 1 – 2 of 2) sorted by relevance
322 writer.setLayerBuffer(mDisplay, mLayer, /*slot*/ 0, mGraphicBuffer->handle, mFillFence); in write()359 const auto unlockStatus = mGraphicBuffer->unlockAsync(&mFillFence); in fillBuffer()
155 int32_t mFillFence; variable