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Searched refs:mGL (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.cpp24 GLSnapshotState::GLSnapshotState(const GLESv2Dispatch* gl) : mGL(gl) { in GLSnapshotState()
32 mGL->glGetIntegerv(name, (GLint*)&store[0]); in getGlobalStateEnum()
39 mGL->glGetBooleanv(name, (GLboolean*)&store[0]); in getGlobalStateByte()
46 mGL->glGetIntegerv(name, (GLint*)&store[0]); in getGlobalStateInt()
53 mGL->glGetFloatv(name, (GLfloat*)&store[0]); in getGlobalStateFloat()
60 mGL->glGetInteger64v(name, (GLint64*)&store[0]); in getGlobalStateInt64()
65 mEnables[name] = mGL->glIsEnabled(name) == GL_TRUE; in getGlobalStateEnable()
78 mGL->glEnable(it.first); in restore()
80 mGL->glDisable(it.first); in restore()
86 it.second = mGL->glCreateShader(shaderState.type); in restore()
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DGLSnapshot.h62 const GLESv2Dispatch* mGL; variable