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Searched refs:mImageType (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/vulkan/emulated_textures/
DGpuDecompressionPipeline.cpp178 mImageType(imageType), in GpuDecompressionPipeline()
187 const ShaderData* shaderData = getDecompressionShader(mCompressedFormat, mImageType); in initialize()
190 string_VkFormat(mCompressedFormat), string_VkImageType(mImageType)); in initialize()
DGpuDecompressionPipeline.h79 VkImageType mImageType; variable
DCompressedImageInfo.h157 VkImageType mImageType = VK_IMAGE_TYPE_MAX_ENUM; variable
DCompressedImageInfo.cpp236 mImageType(createInfo.imageType), in CompressedImageInfo()
659 mDecompPipeline = mPipelineManager->get(mCompressedFormat, mImageType); in initializeDecompressionPipeline()
724 mImageType, 0, mLayerCount); in initializeDecompressionPipeline()
726 mImageType, i, mLayerCount); in initializeDecompressionPipeline()