Searched refs:mImageType (Results 1 – 4 of 4) sorted by relevance
178 mImageType(imageType), in GpuDecompressionPipeline()187 const ShaderData* shaderData = getDecompressionShader(mCompressedFormat, mImageType); in initialize()190 string_VkFormat(mCompressedFormat), string_VkImageType(mImageType)); in initialize()
79 VkImageType mImageType; variable
157 VkImageType mImageType = VK_IMAGE_TYPE_MAX_ENUM; variable
236 mImageType(createInfo.imageType), in CompressedImageInfo()659 mDecompPipeline = mPipelineManager->get(mCompressedFormat, mImageType); in initializeDecompressionPipeline()724 mImageType, 0, mLayerCount); in initializeDecompressionPipeline()726 mImageType, i, mLayerCount); in initializeDecompressionPipeline()