Searched refs:mMaterial (Results 1 – 2 of 2) sorted by relevance
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | GLEScmContext.cpp | 152 android::base::loadBufferPtr<Material>(stream, &mMaterial); in GLEScmContext() 223 return mMaterial; in getMaterialInfo() 276 android::base::saveBuffer<Material>(stream, &mMaterial, 1); in onSave() 389 dispatcher.glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mMaterial.ambient); in postLoadRestoreCtx() 390 dispatcher.glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mMaterial.diffuse); in postLoadRestoreCtx() 391 dispatcher.glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mMaterial.specular); in postLoadRestoreCtx() 392 dispatcher.glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mMaterial.emissive); in postLoadRestoreCtx() 393 dispatcher.glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mMaterial.specularExponent); in postLoadRestoreCtx() 1220 mMaterial.specularExponent = param; in materialf() 1243 memcpy(&mMaterial.ambient, params, 4 * sizeof(GLfloat)); in materialfv() [all …]
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D | GLEScmContext.h | 250 Material mMaterial; variable
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