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Searched refs:mMaterial (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.cpp152 android::base::loadBufferPtr<Material>(stream, &mMaterial); in GLEScmContext()
223 return mMaterial; in getMaterialInfo()
276 android::base::saveBuffer<Material>(stream, &mMaterial, 1); in onSave()
389 dispatcher.glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mMaterial.ambient); in postLoadRestoreCtx()
390 dispatcher.glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mMaterial.diffuse); in postLoadRestoreCtx()
391 dispatcher.glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mMaterial.specular); in postLoadRestoreCtx()
392 dispatcher.glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mMaterial.emissive); in postLoadRestoreCtx()
393 dispatcher.glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mMaterial.specularExponent); in postLoadRestoreCtx()
1220 mMaterial.specularExponent = param; in materialf()
1243 memcpy(&mMaterial.ambient, params, 4 * sizeof(GLfloat)); in materialfv()
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DGLEScmContext.h250 Material mMaterial; variable