Searched refs:mMultiTexCoord (Results 1 – 2 of 2) sorted by relevance
151 android::base::loadBufferPtr<GLVal>(stream, mMultiTexCoord); in GLEScmContext()275 android::base::saveBuffer<GLVal>(stream, mMultiTexCoord, kMaxTextureUnits); in onSave()611 std::vector<float> vec = { mMultiTexCoord[index].floatVal[0], in getMultiTexCoord()612 mMultiTexCoord[index].floatVal[1], in getMultiTexCoord()613 mMultiTexCoord[index].floatVal[2], in getMultiTexCoord()614 mMultiTexCoord[index].floatVal[3] }; in getMultiTexCoord()1519 mMultiTexCoord[target - GL_TEXTURE0].floatVal[0] = s; in multiTexCoord4f()1520 mMultiTexCoord[target - GL_TEXTURE0].floatVal[1] = t; in multiTexCoord4f()1521 mMultiTexCoord[target - GL_TEXTURE0].floatVal[2] = q; in multiTexCoord4f()1522 mMultiTexCoord[target - GL_TEXTURE0].floatVal[3] = r; in multiTexCoord4f()
238 GLVal mMultiTexCoord[kMaxTextureUnits] = {}; variable