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Searched refs:mMultiTexCoord (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.cpp151 android::base::loadBufferPtr<GLVal>(stream, mMultiTexCoord); in GLEScmContext()
275 android::base::saveBuffer<GLVal>(stream, mMultiTexCoord, kMaxTextureUnits); in onSave()
611 std::vector<float> vec = { mMultiTexCoord[index].floatVal[0], in getMultiTexCoord()
612 mMultiTexCoord[index].floatVal[1], in getMultiTexCoord()
613 mMultiTexCoord[index].floatVal[2], in getMultiTexCoord()
614 mMultiTexCoord[index].floatVal[3] }; in getMultiTexCoord()
1519 mMultiTexCoord[target - GL_TEXTURE0].floatVal[0] = s; in multiTexCoord4f()
1520 mMultiTexCoord[target - GL_TEXTURE0].floatVal[1] = t; in multiTexCoord4f()
1521 mMultiTexCoord[target - GL_TEXTURE0].floatVal[2] = q; in multiTexCoord4f()
1522 mMultiTexCoord[target - GL_TEXTURE0].floatVal[3] = r; in multiTexCoord4f()
DGLEScmContext.h238 GLVal mMultiTexCoord[kMaxTextureUnits] = {}; variable