Searched refs:mNormal (Results 1 – 2 of 2) sorted by relevance
68 mNormal.type = GL_FLOAT; in init()69 mNormal.val.floatVal[0] = 0.0f; in init()70 mNormal.val.floatVal[1] = 0.0f; in init()71 mNormal.val.floatVal[2] = 1.0f; in init()141 stream->read((void*)&mNormal, sizeof(mNormal)); in GLEScmContext()268 stream->write((void*)&mNormal, sizeof(mNormal)); in onSave()377 switch (mNormal.type) { in postLoadRestoreCtx()379 dispatcher.glNormal3f(mNormal.val.floatVal[0], in postLoadRestoreCtx()380 mNormal.val.floatVal[1], in postLoadRestoreCtx()381 mNormal.val.floatVal[2]); in postLoadRestoreCtx()[all …]
237 GLValTyped mNormal; variable