Searched refs:mRequestedState (Results 1 – 6 of 6) sorted by relevance
82 mRequestedState = DisplayState::DEAD; in forceShutdown()112 if (mRequestedState == DisplayState::DEAD) { in setDisplayState()120 mRequestedState = state; in setDisplayState()125 mRequestedState = DisplayState::NOT_VISIBLE; in setDisplayState()142 return mRequestedState; in getDisplayState()157 if (mRequestedState == DisplayState::DEAD) { in getTargetBuffer()240 if (mRequestedState == DisplayState::DEAD) { in returnTargetBufferForDisplay()245 if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) { in returnTargetBufferForDisplay()246 mRequestedState = DisplayState::VISIBLE; in returnTargetBufferForDisplay()250 if (mRequestedState != DisplayState::VISIBLE) { in returnTargetBufferForDisplay()
51 DisplayState mRequestedState = DisplayState::NOT_VISIBLE; variable
96 mRequestedState = DisplayState::DEAD; in forceShutdown()124 if (mRequestedState == DisplayState::DEAD) { in setDisplayState()148 mRequestedState = state; in setDisplayState()164 return mRequestedState; in getDisplayState()178 if (mRequestedState == DisplayState::DEAD) { in getTargetBuffer()272 if (mRequestedState == DisplayState::DEAD) { in returnTargetBufferForDisplayImpl()277 if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) { in returnTargetBufferForDisplayImpl()278 mRequestedState = DisplayState::VISIBLE; in returnTargetBufferForDisplayImpl()285 if (mRequestedState != DisplayState::VISIBLE) { in returnTargetBufferForDisplayImpl()
54 V1_0::DisplayState mRequestedState = V1_0::DisplayState::NOT_VISIBLE; variable
97 mRequestedState = DisplayState::DEAD; in forceShutdown()272 if (mRequestedState == DisplayState::DEAD) { in setDisplayState()296 mRequestedState = state; in setDisplayState()311 *_aidl_return = mRequestedState; in getDisplayState()325 if (mRequestedState == DisplayState::DEAD) { in getTargetBuffer()390 if (mRequestedState == DisplayState::DEAD) { in returnTargetBufferForDisplay()395 if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) { in returnTargetBufferForDisplay()396 mRequestedState = DisplayState::VISIBLE; in returnTargetBufferForDisplay()401 if (mRequestedState != DisplayState::VISIBLE) { in returnTargetBufferForDisplay()
68 evs::DisplayState mRequestedState GUARDED_BY(mLock) = evs::DisplayState::NOT_VISIBLE;