Searched refs:mShaderProgram (Results 1 – 4 of 4) sorted by relevance
288 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()289 if (!mShaderProgram) { in initialize()398 glUseProgram(mShaderProgram); in renderImageToScreen()403 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
281 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()282 if (!mShaderProgram) { in initialize()406 glUseProgram(mShaderProgram); in renderImageToScreen()411 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
66 GLuint mShaderProgram = 0; variable
65 GLuint mShaderProgram = 0; variable