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Searched refs:mShaderProgram (Results 1 – 4 of 4) sorted by relevance

/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp288 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()
289 if (!mShaderProgram) { in initialize()
398 glUseProgram(mShaderProgram); in renderImageToScreen()
403 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp281 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()
282 if (!mShaderProgram) { in initialize()
406 glUseProgram(mShaderProgram); in renderImageToScreen()
411 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
DGlWrapper.h66 GLuint mShaderProgram = 0; variable
/hardware/interfaces/automotive/evs/aidl/impl/default/include/
DGlWrapper.h65 GLuint mShaderProgram = 0; variable