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Searched refs:mTexUnitEnvs (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.cpp113 android::base::loadBuffer(stream, &mTexUnitEnvs, in GLEScmContext()
164 mTexUnitEnvs.resize(kMaxTextureUnits, TexEnv()); in GLEScmContext()
168 mTexUnitEnvs[i][GL_TEXTURE_ENV_MODE].val.intVal[0] = GL_MODULATE; in GLEScmContext()
169 mTexUnitEnvs[i][GL_TEXTURE_ENV_MODE].type = GL_INT; in GLEScmContext()
170 mTexUnitEnvs[i][GL_TEXTURE_ENV_COLOR].val.floatVal[0] = 0.2f; in GLEScmContext()
171 mTexUnitEnvs[i][GL_TEXTURE_ENV_COLOR].val.floatVal[1] = 0.4f; in GLEScmContext()
172 mTexUnitEnvs[i][GL_TEXTURE_ENV_COLOR].val.floatVal[2] = 0.8f; in GLEScmContext()
173 mTexUnitEnvs[i][GL_TEXTURE_ENV_COLOR].val.floatVal[3] = 0.7f; in GLEScmContext()
174 mTexUnitEnvs[i][GL_TEXTURE_ENV_COLOR].type = GL_FLOAT; in GLEScmContext()
175 mTexUnitEnvs[i][GL_COMBINE_RGB].val.intVal[0] = GL_REPLACE; in GLEScmContext()
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DGLEScmContext.h240 TexUnitEnvs mTexUnitEnvs; variable