Searched refs:mTexUnitEnvs (Results 1 – 2 of 2) sorted by relevance
113 android::base::loadBuffer(stream, &mTexUnitEnvs, in GLEScmContext()164 mTexUnitEnvs.resize(kMaxTextureUnits, TexEnv()); in GLEScmContext()168 mTexUnitEnvs[i][GL_TEXTURE_ENV_MODE].val.intVal[0] = GL_MODULATE; in GLEScmContext()169 mTexUnitEnvs[i][GL_TEXTURE_ENV_MODE].type = GL_INT; in GLEScmContext()170 mTexUnitEnvs[i][GL_TEXTURE_ENV_COLOR].val.floatVal[0] = 0.2f; in GLEScmContext()171 mTexUnitEnvs[i][GL_TEXTURE_ENV_COLOR].val.floatVal[1] = 0.4f; in GLEScmContext()172 mTexUnitEnvs[i][GL_TEXTURE_ENV_COLOR].val.floatVal[2] = 0.8f; in GLEScmContext()173 mTexUnitEnvs[i][GL_TEXTURE_ENV_COLOR].val.floatVal[3] = 0.7f; in GLEScmContext()174 mTexUnitEnvs[i][GL_TEXTURE_ENV_COLOR].type = GL_FLOAT; in GLEScmContext()175 mTexUnitEnvs[i][GL_COMBINE_RGB].val.intVal[0] = GL_REPLACE; in GLEScmContext()[all …]
240 TexUnitEnvs mTexUnitEnvs; variable