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Searched refs:mTextureMatrices (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.cpp107 android::base::loadBuffer(stream, &mTextureMatrices, in GLEScmContext()
163 mTextureMatrices.resize(kMaxTextureUnits, { glm::mat4() }); in GLEScmContext()
242 android::base::saveBuffer(stream, mTextureMatrices, in onSave()
306 for (size_t i = 0; i < mTextureMatrices.size(); i++) { in postLoadRestoreCtx()
307 if (mTextureMatrices[i].size() == 0) { in postLoadRestoreCtx()
311 restoreMatrixStack(mTextureMatrices[i]); in postLoadRestoreCtx()
646 return mTextureMatrices[m_activeTexture].back(); in getTextureMatrix()
656 return mTextureMatrices[m_activeTexture]; in currMatrixStack()
DGLEScmContext.h245 std::vector<MatrixStack> mTextureMatrices; variable