Searched refs:mTextureMatrices (Results 1 – 2 of 2) sorted by relevance
107 android::base::loadBuffer(stream, &mTextureMatrices, in GLEScmContext()163 mTextureMatrices.resize(kMaxTextureUnits, { glm::mat4() }); in GLEScmContext()242 android::base::saveBuffer(stream, mTextureMatrices, in onSave()306 for (size_t i = 0; i < mTextureMatrices.size(); i++) { in postLoadRestoreCtx()307 if (mTextureMatrices[i].size() == 0) { in postLoadRestoreCtx()311 restoreMatrixStack(mTextureMatrices[i]); in postLoadRestoreCtx()646 return mTextureMatrices[m_activeTexture].back(); in getTextureMatrix()656 return mTextureMatrices[m_activeTexture]; in currMatrixStack()
245 std::vector<MatrixStack> mTextureMatrices; variable