Searched refs:mUiReadyTime (Results 1 – 2 of 2) sorted by relevance
35 : FakeFingerprintEngine(), mPointerDownTime(0), mUiReadyTime(0) {} in FakeFingerprintEngineUdfps()57 mUiReadyTime = 0; in onPointerUpImpl()75 mUiReadyTime = 0; in fingerDownAction()84 mUiReadyTime = 0; in updateContext()
53 os << ", mUiReadyTime:" << mUiReadyTime; in toString()60 int64_t mUiReadyTime; variable