Searched refs:m_att0Array (Results 1 – 2 of 2) sorted by relevance
165 m_att0Array.reset(new GLfloat[4 * m_att0ArrayLength]); in GLESv2Context()166 stream->read(m_att0Array.get(), sizeof(GLfloat) * 4 * m_att0ArrayLength); in GLESv2Context()210 stream->write(m_att0Array.get(), sizeof(GLfloat) * 4 * m_att0ArrayLength); in onSave()471 m_att0Array.reset(new GLfloat[4 * newLen]); in validateAtt0PreDraw()477 memcpy(m_att0Array.get()+i*4, m_attribute0value, in validateAtt0PreDraw()487 …s_glDispatch.glBufferData(GL_ARRAY_BUFFER, m_att0ArrayLength * sizeof(GLfloat), m_att0Array.get(),… in validateAtt0PreDraw()
142 std::unique_ptr<GLfloat[]> m_att0Array = {}; variable