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Searched refs:m_att0Array (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Context.cpp165 m_att0Array.reset(new GLfloat[4 * m_att0ArrayLength]); in GLESv2Context()
166 stream->read(m_att0Array.get(), sizeof(GLfloat) * 4 * m_att0ArrayLength); in GLESv2Context()
210 stream->write(m_att0Array.get(), sizeof(GLfloat) * 4 * m_att0ArrayLength); in onSave()
471 m_att0Array.reset(new GLfloat[4 * newLen]); in validateAtt0PreDraw()
477 memcpy(m_att0Array.get()+i*4, m_attribute0value, in validateAtt0PreDraw()
487 …s_glDispatch.glBufferData(GL_ARRAY_BUFFER, m_att0ArrayLength * sizeof(GLfloat), m_att0Array.get(),… in validateAtt0PreDraw()
DGLESv2Context.h142 std::unique_ptr<GLfloat[]> m_att0Array = {}; variable