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Searched refs:m_attachPoints (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DFramebufferData.cpp85 for (auto& attachPoint : m_attachPoints) { in FramebufferData()
109 for (auto& attachPoint : m_attachPoints) { in onSave()
129 for (auto& attachPoint : m_attachPoints) { in postLoad()
153 auto& attachPoint = m_attachPoints[i]; in restore()
207 auto& attachPoint = m_attachPoints[i]; in makeTextureDirty()
234 if (m_attachPoints[idx].target != target || in setAttachment()
235 m_attachPoints[idx].name != name || in setAttachment()
236 m_attachPoints[idx].obj.get() != obj.get() || in setAttachment()
237 m_attachPoints[idx].owned != takeOwnership) { in setAttachment()
240 m_attachPoints[idx].target = target; in setAttachment()
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/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DFramebufferData.h126 } m_attachPoints[MAX_ATTACH_POINTS+1] = {}; variable