Searched refs:m_attachPoints (Results 1 – 2 of 2) sorted by relevance
85 for (auto& attachPoint : m_attachPoints) { in FramebufferData()109 for (auto& attachPoint : m_attachPoints) { in onSave()129 for (auto& attachPoint : m_attachPoints) { in postLoad()153 auto& attachPoint = m_attachPoints[i]; in restore()207 auto& attachPoint = m_attachPoints[i]; in makeTextureDirty()234 if (m_attachPoints[idx].target != target || in setAttachment()235 m_attachPoints[idx].name != name || in setAttachment()236 m_attachPoints[idx].obj.get() != obj.get() || in setAttachment()237 m_attachPoints[idx].owned != takeOwnership) { in setAttachment()240 m_attachPoints[idx].target = target; in setAttachment()[all …]
126 } m_attachPoints[MAX_ATTACH_POINTS+1] = {}; variable