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Searched refs:m_clientActiveTexture (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.h48 GLenum getClientActiveTexture() { return GL_TEXTURE0 + m_clientActiveTexture;}; in getClientActiveTexture()
213 unsigned int m_clientActiveTexture = 0; variable
DGLEScmContext.cpp56 m_currVaoState[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture]; in init()
137 m_clientActiveTexture = stream->getBe32(); in GLEScmContext()
148 &m_texCoords[m_clientActiveTexture]; in GLEScmContext()
199 m_clientActiveTexture = tex - GL_TEXTURE0; in setClientActiveTexture()
200 m_currVaoState[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture]; in setClientActiveTexture()
264 stream->putBe32(m_clientActiveTexture); in onSave()
356 m_clientActiveTexture + GL_TEXTURE0); in postLoadRestoreCtx()
473 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0; in setupArraysPointers()
1853 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawArrays()
1909 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawElements()