Searched refs:m_clientActiveTexture (Results 1 – 2 of 2) sorted by relevance
48 GLenum getClientActiveTexture() { return GL_TEXTURE0 + m_clientActiveTexture;}; in getClientActiveTexture()213 unsigned int m_clientActiveTexture = 0; variable
56 m_currVaoState[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture]; in init()137 m_clientActiveTexture = stream->getBe32(); in GLEScmContext()148 &m_texCoords[m_clientActiveTexture]; in GLEScmContext()199 m_clientActiveTexture = tex - GL_TEXTURE0; in setClientActiveTexture()200 m_currVaoState[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_clientActiveTexture]; in setClientActiveTexture()264 stream->putBe32(m_clientActiveTexture); in onSave()356 m_clientActiveTexture + GL_TEXTURE0); in postLoadRestoreCtx()473 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0; in setupArraysPointers()1853 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawArrays()1909 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawElements()