Searched refs:m_contextData (Results 1 – 4 of 4) sorted by relevance
/hardware/google/gfxstream/host/gl/gles1_dec/ |
D | GLESv1Decoder.cpp | 85 m_contextData = NULL; in GLESv1Decoder() 190 if (ctx->m_contextData != NULL) { \ 191 ctx->m_contextData->storePointerData((location), data, datalen); \ 204 ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION), in s_glVertexPointerData() 209 ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION)); in s_glVertexPointerData() 221 ctx->m_contextData->pointerData(GLDecoderContextData::COLOR_LOCATION), in s_glColorPointerData() 226 ctx->m_contextData->pointerData(GLDecoderContextData::COLOR_LOCATION)); in s_glColorPointerData() 238 ctx->m_contextData->pointerData((GLDecoderContextData::PointerDataLocation) in s_glTexCoordPointerData() 244 ctx->m_contextData->pointerData((GLDecoderContextData::PointerDataLocation) in s_glTexCoordPointerData() 257 ctx->m_contextData->pointerData(GLDecoderContextData::NORMAL_LOCATION), in s_glNormalPointerData() [all …]
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D | GLESv1Decoder.h | 48 void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; } in setContextData() 94 GLDecoderContextData *m_contextData; variable
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | GLESv2Decoder.cpp | 81 m_contextData = NULL; in GLESv2Decoder() 318 if (ctx->m_contextData != NULL) { in s_glVertexAttribPointerData() 319 ctx->m_contextData->storePointerData(indx, data, datalen); in s_glVertexAttribPointerData() 324 0, ctx->m_contextData->pointerData(indx), datalen); in s_glVertexAttribPointerData() 327 ctx->m_contextData->pointerData(indx)); in s_glVertexAttribPointerData() 584 if (ctx->m_contextData != NULL) { in s_glVertexAttribIPointerDataAEMU() 585 ctx->m_contextData->storePointerData(indx, data, datalen); in s_glVertexAttribIPointerDataAEMU() 590 ctx->m_contextData->pointerData(indx), datalen); in s_glVertexAttribIPointerDataAEMU() 593 ctx->m_contextData->pointerData(indx)); in s_glVertexAttribIPointerDataAEMU()
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D | GLESv2Decoder.h | 49 void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; } in setContextData() 54 GLDecoderContextData *m_contextData;
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