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Searched refs:m_hasBeenBound (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DFramebufferData.h90 m_hasBeenBound = true; in setBoundAtLeastOnce()
94 return m_hasBeenBound; in hasBeenBoundAtLeastOnce()
128 bool m_hasBeenBound = false; variable
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DFramebufferData.cpp93 m_hasBeenBound = stream->getByte(); in FramebufferData()
122 stream->putByte(m_hasBeenBound); in onSave()