Searched refs:m_hasSeparateDepthStencil (Results 1 – 2 of 2) sorted by relevance
353 if (!m_hasSeparateDepthStencil || m_separateDSEmulationRbo) return; in separateDepthStencilWorkaround()453 m_hasSeparateDepthStencil = false; in refreshSeparateDepthStencilAttachmentState()460 m_hasSeparateDepthStencil = depthObject && stencilObject && (depthObject != stencilObject); in refreshSeparateDepthStencilAttachmentState()462 if (m_hasSeparateDepthStencil) return; in refreshSeparateDepthStencilAttachmentState()
130 bool m_hasSeparateDepthStencil = false; variable