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Searched refs:m_hasSeparateDepthStencil (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DFramebufferData.cpp353 if (!m_hasSeparateDepthStencil || m_separateDSEmulationRbo) return; in separateDepthStencilWorkaround()
453 m_hasSeparateDepthStencil = false; in refreshSeparateDepthStencilAttachmentState()
460 m_hasSeparateDepthStencil = depthObject && stencilObject && (depthObject != stencilObject); in refreshSeparateDepthStencilAttachmentState()
462 if (m_hasSeparateDepthStencil) return; in refreshSeparateDepthStencilAttachmentState()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DFramebufferData.h130 bool m_hasSeparateDepthStencil = false; variable