Searched refs:m_max_uniformBufferBindings (Results 1 – 2 of 2) sorted by relevance
154 GLint m_max_uniformBufferBindings; variable
106 m_max_uniformBufferBindings = 0; in GL2Encoder()942 if (ctx->m_max_uniformBufferBindings != 0) { in s_glGetIntegerv()943 *ptr = ctx->m_max_uniformBufferBindings; in s_glGetIntegerv()946 ctx->m_max_uniformBufferBindings = *ptr; in s_glGetIntegerv()