Searched refs:m_readBuffer (Results 1 – 2 of 2) sorted by relevance
101 return m_readBuffer; in getReadBuffer()135 GLenum m_readBuffer = GL_COLOR_ATTACHMENT0; variable
96 m_readBuffer = stream->getBe32(); in FramebufferData()125 stream->putBe32(m_readBuffer); in onSave()200 dispatcher.glReadBuffer(m_readBuffer); in restore()611 m_readBuffer = src; in setReadBuffers()