Searched refs:m_renderbuffer (Results 1 – 2 of 2) sorted by relevance
347 void setRenderbufferBinding(GLuint rb) { m_renderbuffer = rb; } in setRenderbufferBinding()348 GLuint getRenderbufferBinding() const { return m_renderbuffer; } in getRenderbufferBinding()686 GLuint m_renderbuffer = 0; variable
557 m_renderbuffer = static_cast<GLuint>(stream->getBe32()); in GLEScontext()730 stream->putBe32(m_renderbuffer); in onSave()