Searched refs:m_sfail (Results 1 – 2 of 2) sorted by relevance
605 GLenum m_sfail = GL_KEEP; member
911 dispatcher.glStencilOpSeparate(face, m_stencilStates[i].m_sfail, in postLoadRestoreCtx()1685 m_stencilStates[idx].m_sfail = fail; in setStencilOpSeparate()