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Searched refs:m_sfail (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h605 GLenum m_sfail = GL_KEEP; member
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp911 dispatcher.glStencilOpSeparate(face, m_stencilStates[i].m_sfail, in postLoadRestoreCtx()
1685 m_stencilStates[idx].m_sfail = fail; in setStencilOpSeparate()